Crafting is the normal way to get gear. Put resources in the grid until CRAFT can be pressed. Vendors sell a limited stock of some parts, and the gear price rises each time you buy that gear. Common resources can be bought repeatedly at the same price. A few common items are still stock-limited.
Derek, around Solar, sells beginner parts. Petra in Dirwik sells most Grappler parts and will not trade until you are rank 3 and have shown her Julian's card. Harper in Fragment sells Mag Rail parts. Connor in Dirwik sells Springhook parts. Not every gear is crafted. Binoculars are the reward for Derek's quest to reach the top of Vertigo.
There are 8 Fittings in the game. Derek sells Fittings for 2,250 credits or 70 tokens, stock 3, near Solar. Petra sells Fittings for 3,000 credits or 70 tokens, stock 3, near Nimbus Extension. Grappler Mechanisms are a Derek shop stock of 3 at 2,250 credits or 30 tokens.
Recipes
Outer parts can be placed in any order. Effects below are the ones printed with each recipe.
| Result | Parts | Printed effect |
|---|---|---|
| Grappler | Winch Mount, Fittings x3, Nanotube Cable, Micro Pulse Driver, Magnetized Alloy Hook | Base augment |
| Yank Grappler I | Grappler, Override Module, Microcapacitor, Fittings | +25% pull, +1 ammo |
| Yank Grappler II | Yank I, EMAG Accelerator, Fittings | +25% pull, +100% windup, +100% throw, +1 ammo |
| Swing Grappler I | Grappler, Nanotube Cable | +35% rope, swing points reset ammo |
| Swing Grappler II | Swing I, Static Fuse Cable | Swing on any surface |
| Glove | Work Gloves, Duct Tape, Rugged Synthetics x3 | Base glove |
| Climber Glove I | Glove, Grip Tape x2 | Climber branch |
| Climber Glove II | Climber I, Grip Tape, V.D.W. Tape, Rugged Synthetics | Tier II |
| Drifter Glove I | Glove, Slickwrap x2 | Drifter branch |
| Drifter Glove II | Drifter I, Slickwrap, Kinetic Fabric, Rugged Synthetics | Tier II |
| Mag Rail | Aluminum Casing, Magnetic Coil x2, Pulse Generator x3, Rail Trigger | Base rail |
| Launch Rail I | Mag Rail, Pulse Generator, Gauss Amplifier, Bounding Fluctuator | Launch branch |
| Launch Rail II | Launch I, Bounding Fluctuator, Magnetomotive Calibrator, Pulse Generator | Next launch tier |
| Springhook | Springhook Chassis, Frame Extension Unit, Hook Latch, Steel Extension Spring x2 | Base hook |
| Powered Springhook I | Springhook, Tension Compressor x2 | Powered branch |
Alpha 1.7 put Drifter II and Climber II in the world around Stack, with the rest of those parts bought from Derek, or sold the finished gloves in the premium store. Work Gloves are a Derek resource. Nanotube Cable and Magnetized Alloy Hooks are Petra stock as well as world spawns. Magnetic Coils and Rail Triggers are Harper stock. Springhook Chassis and Steel Extension Springs are Connor stock.
Alpha 1.72 changed Swing II again: it can swing on any surface, but it has one ammo and only the 35 percent extra rope. Swing I refreshes ammo on drones and ziplines and keeps the 35 percent extra rope. If a recipe note and that patch disagree about ammo, trust the patch for Swing II's single ammo.
The component counter on the calculator page does not know your inventory. Type the recipe quantity, how many crafts you want, and how many of that part you already hold.
